KURAI Student Project
The Gravity Rooms
Flip gravity up, down, left or right to send yourself — and the boxes — tumbling toward the exit. Seven mind-bending 3D rooms to escape.
Tip: switch gravity with the arrow pad — on a keyboard, I J K H flip up / down / right / left.
Presenting the finished game at module wrap-up.
How he made it
One mechanic at a time.
Tuned puzzle by puzzle.
He wanted a game you solve with your brain, not fast fingers — so he set out to build rooms where you change which way is "down". He started by breaking that big idea into small steps.
Over a few weeks of paired sessions with his instructor, he built it one mechanic at a time: first a 3D room and a character who falls, then buttons to flip gravity up, down, left and right. Each new piece — pushable boxes, spikes that reset the room, a glowing exit — was described exactly, then played, broken and refined until the puzzle felt fair.
By module wrap-up, he could explain exactly why each room worked — how the boxes fall, why a careful gravity flip clears the spikes, and how he designed all seven rooms to get trickier.
What he made and learned
Four weeks. Four skills.
AI Explorers · Level 1
Seven rooms where you flip gravity itself, each one tuned until it was fair.
A finished game, played and tested by classmates.
- Curiosity
Spotting patterns
Finding the rule hidden in a sequence.
- Creativity
Building step by step
A jump, a trap, a flip of gravity: one at a time.
- Confidence
Directing AI precisely
Saying exactly what to build, then checking it worked.
- Community
Writing clear rules
Classmates played from the rules alone.
Your child could build something like this.
He learned by making — paired with an instructor, building one mechanic at a time, and tuning 3D physics until it felt fair. Your child can too.

