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KURAI Student Project

The Gravity Rooms

Flip gravity up, down, left or right to send yourself — and the boxes — tumbling toward the exit. Seven mind-bending 3D rooms to escape.

4 weeks
Build time
7 rooms
3D puzzles
Play the game
Promotional poster for Gravity Rooms
Gravity Rooms 3D
Think · Switch · Fall · Solve
Lvl 1/7
G: ↓

Tip: switch gravity with the arrow pad — on a keyboard, I J K H flip up / down / right / left.

Presenting the finished game at module wrap-up.

How he made it

One mechanic at a time.
Tuned puzzle by puzzle.

He wanted a game you solve with your brain, not fast fingers — so he set out to build rooms where you change which way is "down". He started by breaking that big idea into small steps.

Over a few weeks of paired sessions with his instructor, he built it one mechanic at a time: first a 3D room and a character who falls, then buttons to flip gravity up, down, left and right. Each new piece — pushable boxes, spikes that reset the room, a glowing exit — was described exactly, then played, broken and refined until the puzzle felt fair.

By module wrap-up, he could explain exactly why each room worked — how the boxes fall, why a careful gravity flip clears the spikes, and how he designed all seven rooms to get trickier.

What he made and learned

Four weeks. Four skills.

AI Explorers · Level 1

Seven rooms where you flip gravity itself, each one tuned until it was fair.

A finished game, played and tested by classmates.

  • Curiosity

    Spotting patterns

    Finding the rule hidden in a sequence.

  • Creativity

    Building step by step

    A jump, a trap, a flip of gravity: one at a time.

  • Confidence

    Directing AI precisely

    Saying exactly what to build, then checking it worked.

  • Community

    Writing clear rules

    Classmates played from the rules alone.

The guide

How to play.

He also designed a how-to-play poster — the goal, the controls, and how gravity, boxes and hazards all work together. Tap to view it full size.

How-to-play poster for Gravity Rooms

Your child could build something like this.

He learned by making — paired with an instructor, building one mechanic at a time, and tuning 3D physics until it felt fair. Your child can too.