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KURAI Student Project

The Jumping Dinosaur

Sprint a pixel dino through day, night and a boss battle — leap over cacti, rocks and birds, and see how far you can run.

4 weeks
Build time
Endless
Game type
Play the game
Promotional poster for Jumping Dinosaur
JUMPING DINOSAUR
HI 00000
00000

Tap the screen to start and jump

A student building the Jumping Dinosaur game at their desk

Mapping out the next obstacle on paper

How he made it

Five obstacle types.
One at a time.

He started with the smallest thing that mattered — breaking the idea down to a single character that could jump. No obstacles. No score. Just gravity, a ground line, and the spacebar.

Then he added one obstacle, then another, then another — describing each new piece exactly, then testing it against the last one before moving on. Cacti became birds at three different heights. Spikes turned into rocks. By the end he had five obstacle types, each behaving on its own logic.

The final touches were his own design: a day-night-boss theme system that switches as the score climbs, retro pixel art, an animated combo meter. He could explain why every score milestone existed at module wrap-up.

What he made and learned

Four weeks. Four skills.

AI Explorers · Level 1

A pixel dinosaur sprinting through day, night and a boss fight, with five obstacle types and a high score that remembers you.

A finished game, played and tested by classmates.

  • Curiosity

    Spotting patterns

    Finding the rule hidden in a sequence.

  • Creativity

    Building step by step

    A jump, a trap, a flip of gravity: one at a time.

  • Confidence

    Directing AI precisely

    Saying exactly what to build, then checking it worked.

  • Community

    Writing clear rules

    Classmates played from the rules alone.

The guide

How to play.

He also designed a how-to-play guide — the controls, the obstacles, and how the day-night-boss run works. Tap to view it full size.

How-to-play guide for Jumping Dinosaur

Your child could build something like this.

He learned by making — paired with an instructor, adding one obstacle at a time, and testing every one until it felt right. Your child can too.