KURAI Student Project
The Jumping Dinosaur
Sprint a pixel dino through day, night and a boss battle — leap over cacti, rocks and birds, and see how far you can run.
SPACE to start / jump / restart · P to pause · M to muteTap the screen to start and jump

Mapping out the next obstacle on paper
How he made it
Five obstacle types.
One at a time.
He started with the smallest thing that mattered — breaking the idea down to a single character that could jump. No obstacles. No score. Just gravity, a ground line, and the spacebar.
Then he added one obstacle, then another, then another — describing each new piece exactly, then testing it against the last one before moving on. Cacti became birds at three different heights. Spikes turned into rocks. By the end he had five obstacle types, each behaving on its own logic.
The final touches were his own design: a day-night-boss theme system that switches as the score climbs, retro pixel art, an animated combo meter. He could explain why every score milestone existed at module wrap-up.
What he made and learned
Four weeks. Four skills.
AI Explorers · Level 1
A pixel dinosaur sprinting through day, night and a boss fight, with five obstacle types and a high score that remembers you.
A finished game, played and tested by classmates.
- Curiosity
Spotting patterns
Finding the rule hidden in a sequence.
- Creativity
Building step by step
A jump, a trap, a flip of gravity: one at a time.
- Confidence
Directing AI precisely
Saying exactly what to build, then checking it worked.
- Community
Writing clear rules
Classmates played from the rules alone.
Your child could build something like this.
He learned by making — paired with an instructor, adding one obstacle at a time, and testing every one until it felt right. Your child can too.

