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KURAI Student Project

The Obstacle Course

Jump across platforms, dodge spikes and lava, grab the key, and reach the portal — over six levels that get trickier as you go.

4 weeks
Build time
6 levels
Final game
Play the game
Promotional poster for Obstacle Course

Arrow keys move · Space jumps · D lowers traps

Ready?

6 colorful levels of spikes, lava and traps. Tap D to lower hazards — but only for a moment.

Mid-build, testing Level 4

How he made it

Paired with an instructor.
Iterated for weeks.

He didn't sit down and build a six-level game on day one. He started small — breaking a big idea into small steps — with a single jumping square on a flat floor. Then he asked: "what if there were spikes?"

Over a few weeks of paired sessions with his instructor, he kept to one loop — describe it exactly, then play, break and refine — until the timing felt fair. Lava that needed timing. A key to collect. Each idea started as a sketch on paper, became a level, and got revised when it didn't quite play right.

By the time he demoed it at module wrap-up, he could explain exactly why each piece worked the way it did — because he'd debugged most of them himself.

What he made and learned

Four weeks. Four skills.

AI Explorers · Level 1

Six levels of spikes, lava and traps, each one played and fixed until the timing felt fair.

A finished game, played and tested by classmates.

  • Curiosity

    Spotting patterns

    Finding the rule hidden in a sequence.

  • Creativity

    Building step by step

    A jump, a trap, a flip of gravity: one at a time.

  • Confidence

    Directing AI precisely

    Saying exactly what to build, then checking it worked.

  • Community

    Writing clear rules

    Classmates played from the rules alone.

The guide

How to play.

He also designed a how-to-play guide — the controls, what to avoid, and all six levels at a glance. Tap to view it full size.

How-to-play guide for Obstacle Course

Your child could build something like this.

He learned by making — paired with an instructor, playing, breaking and fixing every level in real time. Your child can too.